Jedi Catacombs - 2024

This project was made at Artside in roughly 6 to 7 weeks, including some under the supervision of Yoan Autin and one with Gaëtan Perrot. Many thanks to them for their kindness, help, availability and invaluable feedback.

https://www.artstation.com/yoan
https://www.artstation.com/korann

As a big Star Wars fan, and having loved both Jedi Fallen Order and Jedi Survivor, I went with some unused exploration concepts made by Tu Bui for the latest game.
https://www.artstation.com/artwork/yDnWlR

I faced many challenges: especially on the technical side of things when trying to come up with a shader for the big architectural elements, and in hindsight I would probably tackle a lot of things differently now, with a proper Material Layer System and RGB Masking for exemple, but I still managed to get a decent result.

https://www.artstation.com/artsidegameartschool

Beauty #1 - UE5

Beauty #1 - UE5

Video Render - 4K 60 FPS

Beauty #2 - UE5

Beauty #2 - UE5

Beauty #3 - UE5

Beauty #3 - UE5

Beauty #4 - UE5

Beauty #4 - UE5

Beauty #5 - UE5

Beauty #5 - UE5

Extra Props Showcase - I wanted to add another layer of storytelling and help fill the space

Extra Props Showcase - I wanted to add another layer of storytelling and help fill the space

Extra Props Wireframe & Triangle Count

Extra Props Wireframe & Triangle Count

Modular Kit

Modular Kit

Modular Kit

Modular Kit

Ground Tileable Sculpt - ZBrush

Ground Tileable Sculpt - ZBrush

Boulder Sculpt - ZBrush

Boulder Sculpt - ZBrush

Stairs Sculpt - ZBrush

Stairs Sculpt - ZBrush

Sand Material Graph based on the Substance Quick Tips video, modified to suit my needs - Substance Designer

Sand Material Graph based on the Substance Quick Tips video, modified to suit my needs - Substance Designer

Falling Sand Shader - UE5

Falling Sand Shader - UE5